Things to Remember - Must Read!
- A Poison Spell deals its damage progressively, so make sure that you have enough time left to finish your attack after the Clan Castle troops are dealt with. Damage done by a Poison Spell stacks, so placing multiple spells at the same time will do additional damage with no damage penalty.
- 4 Earthquake Spells, regardless of their level can take down any level of walls, and a single maxed earthquake spell can damage up to 48% of any wall.
- At its initial level, the Haste Spell has the same movement speed increase as a level 5 Rage Spell. Unlike poison, haste spells do not stack, but haste can be stacked with rage to increase movement speed even more.
- 5 level 6 lightning spells can take out a level 40 Archer Queen. They can also be used with Quake to take out the Archer Queen and multiple structures, like clan castle and an inferno tower.
The ZapQuake Bible
This video is a little bit longer, just over 25 minutes, but is worth it for any TH9 looking to mix things up in the air. Gadi HH takes his time walking you through the basics, which is extremely helpful, and then jumps into several 3 star replays using hounds + loons, hounds + dragons and dragons...some with kill squads on the ground and others without. January 2016 Credit: Gadi HH |
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ZapQuake vs 2 Level 6 Air Defenses
In this short video you'll see "ZapQuake" take out 2 level 6 air defenses and 2 mortars on a TH8. He uses all 3 lightning spells to make sure it gets done, but he might have even been able to get away with only 2. - 3 lightning spells (level 5) + 1 earthquake (level 3) January 2016 Credit: Moderator 93 |
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2 Archers and Healer vs Max Hound
In this clip you'll see how to keep a defending hound busy for an entire attack using just 2 archers and a healer. While spending 16 troop spaces to keep a hound busy sounds like a lot, it's probably worth it for attacks that primarily use low hotpoint level troops like hogs. - 2 archers (level 6) + healer (level 3) December 2015 Credit: Jan Carlo |
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2 Poison vs Level 5 Dragons
In this clip you'll see 2 poison spell take out a level 5 (max) dragon from the enemy's clan castle. In order for it to work, the poison spells must be dropped 5 seconds apart. The damage does stack, but rumors say that there is a maximum amount of damage that can be dealt regardless of how many spells are dropped. By staggering your spells, you're making sure that it takes the most amount of damage it can for the longest time. - 1 poison (level 2) + 1 poison (level 4) December 2015 Credit: djpires333 |
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ZapQuake vs Level 7 Air Defenses
In this short video you'll see the new spell combination called "ZapQuake", in which three lightning spells and 1 earthquake spells can take out two air defenses at a time. In this video you'll notice that even with a lvl 2 earthquake spell, the fourth lightning is needed to take out both air defenses. It is important to note, we have not seen this successfully performed on air defenses more than 3 spaces apart, and the spells will have to placed directly in-between them to work...off a little either way and you'll leave an air defense badly damaged by still alive. - 4 lightning spells (level 5) + 1 earthquake (level 2) July 2015 Credit: djpires333 |
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Earthquake Spell vs Level 9 Walls
In this short video you'll see the impact of placing 4 level 1 earthquake spells on level 9 walls. You'll notice that the earthquake spell does not damage the nearby storages, and barely puts a dent in the level 2 xbow. - 4 earthquake spells (level 1) July 2015 Credit: Shero |
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ALL DARK ELIXIR SPELLS
Clash of Clans all dark elixir spells! Poison Spell, Earthquake Spell, and Haste Spell. How ill these spells affect Clash of Clans attacks? Great 10 minute video that shows different scenarios for each of the new dark spells. June 2015 Credit: Clash of Clans with Cam |
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