Queen Walk Bowlers
The Queen Walk is currently a popular way to start many different war attacks, and basically begins with your Queen, 5 healers (4 for TH10s) and a few rage spells to deal considerable damage before deploying the rest of your troops.
Regardless of what those troops are, here are some tips for getting started with the Queen Walk.
Regardless of what those troops are, here are some tips for getting started with the Queen Walk.
- Scout your walk line first. Make sure you're never in range of a single target inferno and/or cc.
- Make sure that if there's an air defense that has range beyond the walls that is more than 2 buildings (3 spaces) deep that your Queen doesn't walk past it with healers because your healers will get hit as she walks past. She can only target buildings up to 3 spaces past a wall.
- Place your rage spells so that it barely hits the healers, and leads your Queen down her path. This will significantly increase the healing speed and the attack power so you can delay using your Queen's ability.
- Watch the clock! You'll need to deploy your army by 2:20 (maybe a little later for TH10) to have enough time for a 3 star.
- Next, deploy your tank (golem or giants) and then trim the opposite side with some bowlers or wizards. Generally speaking, if it's dual single-target infernos I use Giants, and if it's multi-target I bring golems.
- The goal is to create a funnel for your Queen and the rest of the troops to enter the core of the base
- Check out the photos above to see what I mean by trimming the side to create a funnel.
- Plan out your jump spells. You want one jump to get you to the TH. Then another jump to get out out to the other side.
- If the first jump is unable to get you to the TH use wall breakers to break the first wall. Jump spells can cross 6 spaces.
- I don't bring freeze spells anymore because heals are so good now that they work under inferno fire. Try not to burn your heal spell before reaching the TH. For TH11s, the Warden ability should help you reach the TH which is usually in the center of the base. By then, your troops will have about half their health left and the heal spells will drive the attack home.