TH9 PentaLaLoon
Description: The key of this attack strategy is placement - if your lava hounds don't burst into pups you'll run out of time and if you misplace your rage spells you'll likely leave the defending Archer Queen or CC troops alive, going from a 3 star attack to hoping you can still get 1. The name of this attack strategy comes from the two troops used in the attack, the lava hound and the balloon, and the Penta refers to the use of 5 lava hounds. Other variations of this attack use four lava hounds and a handful of minions, but we'll stick to lava hounds and balloons here.
Things to consider! Must Read!
- Since most players are taking dragons or lava hounds in their cc's now, you have to lure the troops In this attack, and will need to rely on your heroes and a poison spell to take them out.
- Spell placement is KEY to this attack! A misplaced rage spell can make the difference between a 1 star and 3 stars! You actually need your lava hounds to burst before the last air defense is taken out and you'll also want as many as your lava pups in the rage as possible. Placing the rage spell directly on top of, as opposed to in front of to rush balloons into it, is more often than not the best way to go.
- This attack strategy will not work on all bases. You should look for bases that are relatively compact with little to no overlap of air defenses. You DO NOT need to worry about whether the x-bows are targeting ground or air troops, as you'll see in the replays below.
- You'll start your attack from one of the corners and need to determine the location of the air defenses and Archer Queen before you decide which corner. The most important thing to note here is that you will need to send three lava hounds on the side with the Archer Queen, and the remaining two lava hounds from the opposite side of the same corner. By doing this, the lava hounds will absorb damage and the lava pups and splash damage from balloons will take out the Archer Queen. (see replay in Example #1).
-While high level air sweepers and xbows targeting air troops will factor into which corner is best to start your attack from, starting with the air defense closest to the Archer Queen is your highest priority for a three star attack.
- WATCH THE REPLAY to see what we mean by selecting a "corner" and deploying air troops on either side of that "corner".
TH9 Army Composition:
- 20 balloons
- 4 lava hounds
- 4 rage spells + 1 poison spell
- CC: 1 lava hound
TOTAL: 220 troops in camps + 30 troops in CC
Heroes: As HIGH in level as possible!
Time to Attack!
1. You'll need to start this attack from both sides of the same corner, and getting to the air defense closest to the Archer Queen is a high priority. Once you have selected a corner, you can start this attack by either placing your heroes to distract archer/wizard towers near the outer wall, or by going straight to the air troops and saving your heroes for late round tanking or cleanup.
2. You'll want to send three lava hounds towards the air defense on the side with the Archer Queen, and the other two lava hounds towards the air defense on the opposite side of the same corner. Spread your lava hounds out a bit as you deploy them to trigger air mines and air bombs on their way in, but make sure they head to the air defenses you intended them for.
3. Starting as close to the base as possible, spread 10 balloons out on either side of the corner. You could deploy all 20 balloons at the beginning of the attack, or you may choose to save 4 balloons for the backside of the base to deal with the last few air defenses.
4. Now that your lava hounds have been taking damage from air defenses for a little bit, and your balloons are working their way towards them, deploy 1 rage spell per air defense covered by your lava hounds. Depending on the layout of the base you may want to lead your balloons into the air defense a little bit, but in my opinion it's always safer to place them directly on top of the air defense so the lava pups are affected by the rage too. Remember, you want all your lava hounds to burst before the attack is over and your lava pups will play an important role in dealing with the defending Archer Queen, CC troops and even in cleanup.
5. When the first two air defenses have been cleared, and the lava hounds start making their way to air defense #3 and air defense #4, place the remaining two rage spells on top of the remaining to air defenses. If your lava hounds head towards one of the remaining air defense, your priority should be getting your balloons to that air defense as fast as possible so the lava hounds will head over to the last air defense and protect your balloons on that side of the base.
6. When your last rage spell is deployed, the only thing left to do is sit back and watch the base go down...that is unless you still have 4 balloons and/or heroes left to deploy. If you do, consider deploying your heroes to distract and absorb damage from any remaining archer/wizard towers, and then deploy your remaining balloons as close to those as possible. You'll want to do this BEFORE those defenses target your main attack force, otherwise you'll loose balloons and lava pups needed to clean up the remaining structures on the base.
Things to consider! Must Read!
- Since most players are taking dragons or lava hounds in their cc's now, you have to lure the troops In this attack, and will need to rely on your heroes and a poison spell to take them out.
- Spell placement is KEY to this attack! A misplaced rage spell can make the difference between a 1 star and 3 stars! You actually need your lava hounds to burst before the last air defense is taken out and you'll also want as many as your lava pups in the rage as possible. Placing the rage spell directly on top of, as opposed to in front of to rush balloons into it, is more often than not the best way to go.
- This attack strategy will not work on all bases. You should look for bases that are relatively compact with little to no overlap of air defenses. You DO NOT need to worry about whether the x-bows are targeting ground or air troops, as you'll see in the replays below.
- You'll start your attack from one of the corners and need to determine the location of the air defenses and Archer Queen before you decide which corner. The most important thing to note here is that you will need to send three lava hounds on the side with the Archer Queen, and the remaining two lava hounds from the opposite side of the same corner. By doing this, the lava hounds will absorb damage and the lava pups and splash damage from balloons will take out the Archer Queen. (see replay in Example #1).
-While high level air sweepers and xbows targeting air troops will factor into which corner is best to start your attack from, starting with the air defense closest to the Archer Queen is your highest priority for a three star attack.
- WATCH THE REPLAY to see what we mean by selecting a "corner" and deploying air troops on either side of that "corner".
TH9 Army Composition:
- 20 balloons
- 4 lava hounds
- 4 rage spells + 1 poison spell
- CC: 1 lava hound
TOTAL: 220 troops in camps + 30 troops in CC
Heroes: As HIGH in level as possible!
Time to Attack!
1. You'll need to start this attack from both sides of the same corner, and getting to the air defense closest to the Archer Queen is a high priority. Once you have selected a corner, you can start this attack by either placing your heroes to distract archer/wizard towers near the outer wall, or by going straight to the air troops and saving your heroes for late round tanking or cleanup.
2. You'll want to send three lava hounds towards the air defense on the side with the Archer Queen, and the other two lava hounds towards the air defense on the opposite side of the same corner. Spread your lava hounds out a bit as you deploy them to trigger air mines and air bombs on their way in, but make sure they head to the air defenses you intended them for.
3. Starting as close to the base as possible, spread 10 balloons out on either side of the corner. You could deploy all 20 balloons at the beginning of the attack, or you may choose to save 4 balloons for the backside of the base to deal with the last few air defenses.
4. Now that your lava hounds have been taking damage from air defenses for a little bit, and your balloons are working their way towards them, deploy 1 rage spell per air defense covered by your lava hounds. Depending on the layout of the base you may want to lead your balloons into the air defense a little bit, but in my opinion it's always safer to place them directly on top of the air defense so the lava pups are affected by the rage too. Remember, you want all your lava hounds to burst before the attack is over and your lava pups will play an important role in dealing with the defending Archer Queen, CC troops and even in cleanup.
5. When the first two air defenses have been cleared, and the lava hounds start making their way to air defense #3 and air defense #4, place the remaining two rage spells on top of the remaining to air defenses. If your lava hounds head towards one of the remaining air defense, your priority should be getting your balloons to that air defense as fast as possible so the lava hounds will head over to the last air defense and protect your balloons on that side of the base.
6. When your last rage spell is deployed, the only thing left to do is sit back and watch the base go down...that is unless you still have 4 balloons and/or heroes left to deploy. If you do, consider deploying your heroes to distract and absorb damage from any remaining archer/wizard towers, and then deploy your remaining balloons as close to those as possible. You'll want to do this BEFORE those defenses target your main attack force, otherwise you'll loose balloons and lava pups needed to clean up the remaining structures on the base.
Featured War Attacks
|
|