Written before December 2015 update...
TH9 HoGoWiWi
Description: For HoGoWiWi (Hogs, Golems, Wizards, Witches) there really isn't a right or wrong base. HoGoWiWi is just such a big powerhouse, that it can be effective against any type of base, as long as you use every troop for what it's supposed to do. It is most effective against spread out bases because for spread out bases you'll have less defenses shooting at your golems making them tank more, and last longer.
Determining your troop count and spells
When looking at a base you're planning to HoGoWiWi, you have to think about your objectives and determine your troop count on that. You have to determine what the real damage dealer is in your army. Are you planning to take out the AQ in the center and hog the rest? Are you planning to take out a difficult side of the base and using hogs as the powerhouse? Are you planning to GoWiWi most of the base and using hogs to clean the few defense that remain? Are you planning to set off some dgbs in the center to minimize threats for your hogs? All those questions should be running through your head, and that's what determines your army and spell composition. If your hogs are gonna deal the majority of the damage in your raid, then you should have at least 20 hogs and minimize your wiz/witch count, or maybe even drop a golem. If your GoWiWi is gonna do most of the damage, then you should have at least 10 hogs to cleanup, and you should have at least 4 witches. Some tips about spell count are:
A. If GoWiWi is the powerhouse, bring 2 rage, 2 heal, or 3 rage, 1 heal. Depends what you want your hogs to clean up. You can also bring a jump spell.
B. f hogs are the powerhouse, bring 3 heal, 1 rage.
C. Never ever bring lightning to kill cc. That is a waste of a spell that could be used to rage your GoWiWi or to heal your hogs.
TH9 Army Composition:
- 10-30 hogs
- 1-3 golems
- 1-5 giants
- 4-12 wizards
- 2-8 wall breakers
- 6-14 barbarians and archers
- CC: 5 hogs OR 2 witches + 1 wizard + 1 archer
- 2-3 Heal Spells + Rage Spell + Poison.
TOTAL: 220 troops in camps + 30 troops in CC
Heroes: As HIGH in level as possible!
Things to consider - Must Read!
First of all, if the cc is easy to lure then you should do it. Always lure cc if given the chance. Cc can be easily killed with witches and a few wiz in a corner or the poison spell. Remember posion spell is weak against dragons. Also, always attack from the AQ side. If there's one objective that you always have to do in a HoGoWiWi attack, it's attacking from the AQ side. You have to get rid of her quickly because remember that killing her is another threat less for your hogs.
Time to Attack!
1. Everyone knows this, but golems should be deployed first. Whatever you do, do not deploy them too close to each other because that minimizes the damage that they'll soak up and can result in a bad raid. You want them to soak as much damage as possible for your wiz to clear trash buildings.
2. After golems you'll want to place wiz spread out appropriately between the area of that your golems are tanking. Like I mentioned just now, your wiz clear outside trash buildings so nothing else gets redirected. You want your GoWiWi to advance to the core.After deploying wiz, it's a good time to deploy wb's. Make sure you don't place your wb's in line with a wiz tower because they'll automatically get splashed. Also take mortar fire into consideration. If there's a mortar around you're gonna want to wait until it's finished its shot. After the outside buildings have been cleared, you're free to deploy your witches and heroes. If you weren't able to lure cc in the beginning of your raid, then you're going to want to deploy a rage to rage your kill squad through them.
3. Once your GoWiWi attack has done some significant damage to the base, or has done whatever you wanted it to do, immediately deploy your hogs. Your hogs are a crucial part of a HoGoWiWi attack, and deploying them at the right time is what determines the outcome. Do not wait until your GoWiWi attack is dead before you deploy your hogs. You should set an objective for the GoWiWi part before the raid, and when it has done that, release your hogs to work alongside them. Your hogs are helping your GoWiWi stay alive while cleaning up the rest of the base. You need to have GoWiWi cleanup troops remaining at the end of your raid, because remember, this isn't a straight hog attack, you're carrying a limited amount of hogs. Even if the hog part of the raid is executed properly, if you don't have cleanup troops other than your hogs remaining, your hogs won't be able to finish off the rest of the base by themselves. Well, depends how many buildings are remaining of course.
Determining your troop count and spells
When looking at a base you're planning to HoGoWiWi, you have to think about your objectives and determine your troop count on that. You have to determine what the real damage dealer is in your army. Are you planning to take out the AQ in the center and hog the rest? Are you planning to take out a difficult side of the base and using hogs as the powerhouse? Are you planning to GoWiWi most of the base and using hogs to clean the few defense that remain? Are you planning to set off some dgbs in the center to minimize threats for your hogs? All those questions should be running through your head, and that's what determines your army and spell composition. If your hogs are gonna deal the majority of the damage in your raid, then you should have at least 20 hogs and minimize your wiz/witch count, or maybe even drop a golem. If your GoWiWi is gonna do most of the damage, then you should have at least 10 hogs to cleanup, and you should have at least 4 witches. Some tips about spell count are:
A. If GoWiWi is the powerhouse, bring 2 rage, 2 heal, or 3 rage, 1 heal. Depends what you want your hogs to clean up. You can also bring a jump spell.
B. f hogs are the powerhouse, bring 3 heal, 1 rage.
C. Never ever bring lightning to kill cc. That is a waste of a spell that could be used to rage your GoWiWi or to heal your hogs.
TH9 Army Composition:
- 10-30 hogs
- 1-3 golems
- 1-5 giants
- 4-12 wizards
- 2-8 wall breakers
- 6-14 barbarians and archers
- CC: 5 hogs OR 2 witches + 1 wizard + 1 archer
- 2-3 Heal Spells + Rage Spell + Poison.
TOTAL: 220 troops in camps + 30 troops in CC
Heroes: As HIGH in level as possible!
Things to consider - Must Read!
First of all, if the cc is easy to lure then you should do it. Always lure cc if given the chance. Cc can be easily killed with witches and a few wiz in a corner or the poison spell. Remember posion spell is weak against dragons. Also, always attack from the AQ side. If there's one objective that you always have to do in a HoGoWiWi attack, it's attacking from the AQ side. You have to get rid of her quickly because remember that killing her is another threat less for your hogs.
Time to Attack!
1. Everyone knows this, but golems should be deployed first. Whatever you do, do not deploy them too close to each other because that minimizes the damage that they'll soak up and can result in a bad raid. You want them to soak as much damage as possible for your wiz to clear trash buildings.
2. After golems you'll want to place wiz spread out appropriately between the area of that your golems are tanking. Like I mentioned just now, your wiz clear outside trash buildings so nothing else gets redirected. You want your GoWiWi to advance to the core.After deploying wiz, it's a good time to deploy wb's. Make sure you don't place your wb's in line with a wiz tower because they'll automatically get splashed. Also take mortar fire into consideration. If there's a mortar around you're gonna want to wait until it's finished its shot. After the outside buildings have been cleared, you're free to deploy your witches and heroes. If you weren't able to lure cc in the beginning of your raid, then you're going to want to deploy a rage to rage your kill squad through them.
3. Once your GoWiWi attack has done some significant damage to the base, or has done whatever you wanted it to do, immediately deploy your hogs. Your hogs are a crucial part of a HoGoWiWi attack, and deploying them at the right time is what determines the outcome. Do not wait until your GoWiWi attack is dead before you deploy your hogs. You should set an objective for the GoWiWi part before the raid, and when it has done that, release your hogs to work alongside them. Your hogs are helping your GoWiWi stay alive while cleaning up the rest of the base. You need to have GoWiWi cleanup troops remaining at the end of your raid, because remember, this isn't a straight hog attack, you're carrying a limited amount of hogs. Even if the hog part of the raid is executed properly, if you don't have cleanup troops other than your hogs remaining, your hogs won't be able to finish off the rest of the base by themselves. Well, depends how many buildings are remaining of course.
4. HoGoWiWi begins with the release of the GoWiWI using a couple of Golems to tank several wizards and one or two witches. Once the outer buildings have been cleared and a path made, Heroes are released and, with the aid of a rage, help to take out the enemy CC if not already lured. Usually a jump is then employed to take remaining units and heroes into the centre of the base giving the signal for the hogs to be released on the opposite sides.
The image shows the importance of clearing surrounding buildings with the wizards before releasing your heroes, to ensure that they go towards the centre. The red crosses mark where buildings have been cleared, making way for the heroes to go in the direction of the yellow arrow: |
5. The next important thing is the positioning and placement of the hogs. You want to make sure they aren’t all clumped together to begin with just in case there is a rogue giant bomb. Instead, release them in twos and threes per each defense and spread them round a decent arc of the base, making sure not to spread them too thinly. You’ll most likely have a couple of heal spells and you’ll want to use these once the hogs come close together towards the centre to top up their health. Don’t panic and miss-place the heal spells as this could be costly.
In this image you can see the angles the hogs have been released at through the red arrows in conjunction with the initial GoWiWI which is released by the yellow arrow: |
Featured War Attacks
|
|
|
|