Written before December 2015 update...
TH8 Hog Rush
KEY POINT: DO NOT USE Hog Rider attacks until you have them at level 3 or above. The Hog Rider level 1 and 2 are instantaneously destroyed from a giant bomb, while level 3+ require a second hit for a total destruction. Using Hogs level 1 or 2 is too risky to lose an entire army in a single giant bomb shot.
Description: What might seem like a random placed troops attack, is in fact really strategical and analytical army composition - Hog Riders!
Essential things you need to know about hog rider attacks:
1. ALWAYS lure out the troops from the clan castle before you start to deploy all your army. NEVER deploy your hog riders in an attack without luring the clan castle, unless it is empty. Even if you have the Poison Spell, you still HAVE TO lure the cc out. You never know when a dragon is hiding there, that cannot be killed by the Poison Spell. NEVER only count on the Poison Spell to finish off the opponent's cc troops.
2. Always locate the 2x2 spots from the base. If these are only one by one, then they shouldn't represent a problem for your army. However, if these are at least 2 empty 2x2 spots in the base (possible 2 giant bombs), then you need to think the attack better for how to activate those.
3. ONLY use healing spells for your hog riders. NEVER take rage spells because they do not stay for long enough in the same place. A healing spell well placed helps them much more than a rage could. For the last spell slot provided by the Dark Spell Factory, take a Poison Spell for the CC
4. ALWAYS put your healing spell in front of the hogs, where you anticipate they will head. Hog riders will always attack the defensive unit which is closest to them, so you can use this in your advantage to place the healing spell favorable for your attack.
5. NEVER deploy your Barbarian King to deal with the Clan Castle UNLESS the wizards and archers you brought with you were not enough to deal with the troops. In this case, you can also deploy a hero to help finish the Clan Castle troops.
Things to consider BEFORE attacking somebody with hogs:
1. Check the range of the clan castle to identify the spots where you can deploy hogs or a single giant to lure the CC troops out of the castle. ALWAYS have at least 1 extra spot in mind, in case the first spot is protected by a Hidden Tesla.
2. Check the whole base of the opponent and always have in your mind a place where you can lure the CC troops to kill them, outside the range of any defensive unit whenever it is possible.
SUGGESTION: You will start your hog attack on the opposite side of the defending Barbarian King. If possible, lure the CC troops in a way so the hog riders will also be deployed from the same side/corner. By doing this, you will assure the wizards and archers will be protected and will keep cleaning the non-defensive structures.
TH8 Army composition:
- 32 hogs
- 1 giants (1 giant to distract cc troops)
- 7 archers
- 7 wizards
- 3 healing spells + 1 poison spell
- CC: 5 hogs or 2 witch+archer
TOTAL: 200 troops in camps + 25 troops in CC
Time to attack!
1. If you have identified a few 2x2 spots that may contain a big bomb that can be reach easily by a single hog, deploy 1 hog per 2x2 space to trigger the big bombs and hopefully pull the cc troops out of their castle. If these spots are not easily accessible, use either 2 hogs or 1 giant to pull the cc troops out of their castle. Once the troops are out of the clan castle, deploy a single archer at a time in the corner you plan to start your attack from to lure the cc troops out of defensive building's reach.
2. When the cc troops are in the corner and out of defense range, deploy your giant from the corner to draw their attention. Next, deploy 2-3 wizards both sides of the cc troops and if you have the witch/wiz clan castle, drop the your cc in the corner. This should eliminate the cc troops with minimal damage to your wizards and witches, who will now go on to clean the non-defensive structures for you.
3. Now you can start to deploy the hog riders. How you deploy them is based on the arrangement of the defenses within the opponent's base. The hog riders NEED to be placed in the opposite side from where the defending Barbarian King is, so that when the hogs reach the other side of the base and finish the defenses, they will also deal with the Barbarian King.
Note: If the hogs are placed near the Barbarian King at the start he chase the hog riders through the whole map, and when/if the hogs reach the other side of the base, the King will head back to his original spot. By doing this, the King is a danger for 100% of the attack and will still need to be dealt with at the end.
4. I will repeat this, healing spells HAVE to be placed in front of the army of hogs, where they will head, based on the closest defensive units. Look for places where you might encounter big bombs or your hogs will take splash damage from multiple defenses (primarily wizard towers) and get a heal spell down before they get there.
Description: What might seem like a random placed troops attack, is in fact really strategical and analytical army composition - Hog Riders!
Essential things you need to know about hog rider attacks:
1. ALWAYS lure out the troops from the clan castle before you start to deploy all your army. NEVER deploy your hog riders in an attack without luring the clan castle, unless it is empty. Even if you have the Poison Spell, you still HAVE TO lure the cc out. You never know when a dragon is hiding there, that cannot be killed by the Poison Spell. NEVER only count on the Poison Spell to finish off the opponent's cc troops.
2. Always locate the 2x2 spots from the base. If these are only one by one, then they shouldn't represent a problem for your army. However, if these are at least 2 empty 2x2 spots in the base (possible 2 giant bombs), then you need to think the attack better for how to activate those.
3. ONLY use healing spells for your hog riders. NEVER take rage spells because they do not stay for long enough in the same place. A healing spell well placed helps them much more than a rage could. For the last spell slot provided by the Dark Spell Factory, take a Poison Spell for the CC
4. ALWAYS put your healing spell in front of the hogs, where you anticipate they will head. Hog riders will always attack the defensive unit which is closest to them, so you can use this in your advantage to place the healing spell favorable for your attack.
5. NEVER deploy your Barbarian King to deal with the Clan Castle UNLESS the wizards and archers you brought with you were not enough to deal with the troops. In this case, you can also deploy a hero to help finish the Clan Castle troops.
Things to consider BEFORE attacking somebody with hogs:
1. Check the range of the clan castle to identify the spots where you can deploy hogs or a single giant to lure the CC troops out of the castle. ALWAYS have at least 1 extra spot in mind, in case the first spot is protected by a Hidden Tesla.
2. Check the whole base of the opponent and always have in your mind a place where you can lure the CC troops to kill them, outside the range of any defensive unit whenever it is possible.
SUGGESTION: You will start your hog attack on the opposite side of the defending Barbarian King. If possible, lure the CC troops in a way so the hog riders will also be deployed from the same side/corner. By doing this, you will assure the wizards and archers will be protected and will keep cleaning the non-defensive structures.
TH8 Army composition:
- 32 hogs
- 1 giants (1 giant to distract cc troops)
- 7 archers
- 7 wizards
- 3 healing spells + 1 poison spell
- CC: 5 hogs or 2 witch+archer
TOTAL: 200 troops in camps + 25 troops in CC
Time to attack!
1. If you have identified a few 2x2 spots that may contain a big bomb that can be reach easily by a single hog, deploy 1 hog per 2x2 space to trigger the big bombs and hopefully pull the cc troops out of their castle. If these spots are not easily accessible, use either 2 hogs or 1 giant to pull the cc troops out of their castle. Once the troops are out of the clan castle, deploy a single archer at a time in the corner you plan to start your attack from to lure the cc troops out of defensive building's reach.
2. When the cc troops are in the corner and out of defense range, deploy your giant from the corner to draw their attention. Next, deploy 2-3 wizards both sides of the cc troops and if you have the witch/wiz clan castle, drop the your cc in the corner. This should eliminate the cc troops with minimal damage to your wizards and witches, who will now go on to clean the non-defensive structures for you.
3. Now you can start to deploy the hog riders. How you deploy them is based on the arrangement of the defenses within the opponent's base. The hog riders NEED to be placed in the opposite side from where the defending Barbarian King is, so that when the hogs reach the other side of the base and finish the defenses, they will also deal with the Barbarian King.
Note: If the hogs are placed near the Barbarian King at the start he chase the hog riders through the whole map, and when/if the hogs reach the other side of the base, the King will head back to his original spot. By doing this, the King is a danger for 100% of the attack and will still need to be dealt with at the end.
4. I will repeat this, healing spells HAVE to be placed in front of the army of hogs, where they will head, based on the closest defensive units. Look for places where you might encounter big bombs or your hogs will take splash damage from multiple defenses (primarily wizard towers) and get a heal spell down before they get there.
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