TH 10/11 Mex Vape
TH10 Troop Composition
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TH11 Troop Composition
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Notes/ Tips/ Pointers/ Dopeness
- Try to attack from a side instead of a corner. E.g. 12-3 o'clock is preferred to 12 o clock.
- Treat the attack as a wave an results will be gratifying.
- Don't forget about CORNER BUILDINGS! A single archer can be the difference between a 99% 2 star and a 3 star
- Be mindful of your time! Luring the cc usually takes TOO MUCH TIME, and if your P.E.K.K.A funnel works your poison, Queen and Wizards should help take them out.
- Start your attack with two P.E.K.K.A, each with two Healers spread apart along the line you chose to start the attack
- Back each P.E.K.K.A. up with several wizards. The more damage the wizards do before the die, the better your results.
- The idea is to funnel your P.E.K.K.As towards the middle, but DON'T STRESS if one goes for a walk around the base
- Drop a rage spell in the middle where you plan to break into the base BEFORE the CC, Valks and Heroes
- Pre-posion the defensive CC troop path! Doing this will help you follow your Valks after you drop them
- The Wall Breakers in the CC under rage will help your Valks break through. Drop it now and be ready to back it up.
- Back up your CC troops with the Valks and Heroes. If you have any wizards left save them for LATER!
- Use your rage spells to create a path for your Valks and ground troops. Valks under rage are great for busting through walls, so NO NEED FOR JUMP SPELLS if you time your spells right!
- Your troops probably will split up, even when inside the base...DON'T STRESS!
- Spell priority goes to the majority troop group, no matter where they are (inside or out).
- Use your heal spell at your discretion, keeping Valks alive is a major key to success
- Just in case it wasn't clear, DON'T STRESS if/when your troops split up. This is a very flexible attack, the most important thing is following your Valks and using your spells wisely.
Featured War Attacks
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