TH8 Dragoon (813 or 105)
Description:This attack strategy is characterized mainly by brute force and often considered as simple and trivial. However, you need to do more than spamming your dragons in a single spot if you want to achieve the best out of this army composition. See the graphic below for tips and tricks to funnel your dragons correctly.
How to deal with the CC troops
There are two options which you can choose from related to dealing with the CC troops.
1. Ignore them. The dragons, with their splash damage, can deal with the CC troops quite easily.
2. Deal with them by using one of your heroes or 2-3 balloons to drag them out. After you dragged them out of the CC, you can deploy a dragon at the side and then the rest to support the first one.
SUGGESTION: If you are using Lightning spells as your main spell composition (th7+th8), then you might want to lure the CC troops in a way so that when you drop your Lightning Spells onto the Air Defense, the spells will destroy both the air defense and the troops.
3. BEST: Use the poison spell to kill the CC. Always predict the path of the CC troops and place the Poison spell in front of them, predicting where they will stop!
TH8 Army composition:
Option 1 - 105
- 10 dragons
- CC: 5 balloons
- 2 rage spells + 1 heal spells + 1 poison spell
TOTAL: 200 troops in camps + 25 troops in CC
Option 2 & 3 - 813
- 8 dragons
- 8 balloons
- CC: 5 balloons
- 3 lightning spells + 1 poison spell
TOTAL: 200 troops in camps + 25 troops in CC
Time to attack!
1. The first thing you need to take into consideration before deploying your dragons into battle is to decide where you will attack from. Usually in a mass dragon attack, you will need to decide a whole line where you will attack, a line which needs proper preparations for the dragons to achieve their target, the center of the base. You can do this by deploying your hero+1 dragon or 2 dragons. After you decided the side you will attack from, deploy your hero/dragon on one edge of the line, deploy a dragon on the other edge. By doing this, you will leave some buildings in the middle, which will secure the path for the dragons to the central area.
2. After you made a clear path for the dragons to the middle, it is time for your spells and CC to get into action.
Option 1 - 105: If you chose to bring rage+healing spells, and air defenses are centralized, then you will deploy your CC troops(balloons) from behind your army of dragons. This will assure that the balloons will get in the center up until the deepest air defense structure. Using the help of the spells too, you should have no trouble getting to the other side of the base and successfully defeat your opponent.
Option 2 - 813 Lightning: If you bring lightning spells, and air defenses are closer to the middle but not centralized, then you will use them against the air defense which is the farthest unit from the point you decided to deploy your dragons. After you used your lightning spells and dragons, you will send your 8 inventory balloons behind your dragons towards the first air defense. Then, when the second air defense is about to lock on to your dragons, send your cc balloons towards it.
Option 3 - 813 Trident: If you bring lightning spells, and at least 2 of the air defenses are closer to the edge, then you can use the 813 Trident. First, use lightning on the hardest to reach air defense. Find the hardest to access AD of the 2 remaining and cut in and drop your entire drag inventory. Once the drags are targeted by the AD, drop in FOUR of your inventory loons. Once the final AD targets your drags drop in one inventory loon followed by the cc loons to take it out. Finally, as your attack winds down, use the final 3 inventory loons to snipe backside defenses. Note that these 3 can be used earlier in the attack to take out flanking ATs to help keep your main attack force focused.
3. After you finished step 2, there is nothing else you can do than watch how the attack goes. One thing which could be left here is if you did not deploy your king yet, you can deploy it later in the attack near an Archer Tower to allow the dragons continue without being hurt. By doing this, the King will distract an Archer Tower so that it won't ruin the attack.
There are two options which you can choose from related to dealing with the CC troops.
1. Ignore them. The dragons, with their splash damage, can deal with the CC troops quite easily.
2. Deal with them by using one of your heroes or 2-3 balloons to drag them out. After you dragged them out of the CC, you can deploy a dragon at the side and then the rest to support the first one.
SUGGESTION: If you are using Lightning spells as your main spell composition (th7+th8), then you might want to lure the CC troops in a way so that when you drop your Lightning Spells onto the Air Defense, the spells will destroy both the air defense and the troops.
3. BEST: Use the poison spell to kill the CC. Always predict the path of the CC troops and place the Poison spell in front of them, predicting where they will stop!
TH8 Army composition:
Option 1 - 105
- 10 dragons
- CC: 5 balloons
- 2 rage spells + 1 heal spells + 1 poison spell
TOTAL: 200 troops in camps + 25 troops in CC
Option 2 & 3 - 813
- 8 dragons
- 8 balloons
- CC: 5 balloons
- 3 lightning spells + 1 poison spell
TOTAL: 200 troops in camps + 25 troops in CC
Time to attack!
1. The first thing you need to take into consideration before deploying your dragons into battle is to decide where you will attack from. Usually in a mass dragon attack, you will need to decide a whole line where you will attack, a line which needs proper preparations for the dragons to achieve their target, the center of the base. You can do this by deploying your hero+1 dragon or 2 dragons. After you decided the side you will attack from, deploy your hero/dragon on one edge of the line, deploy a dragon on the other edge. By doing this, you will leave some buildings in the middle, which will secure the path for the dragons to the central area.
2. After you made a clear path for the dragons to the middle, it is time for your spells and CC to get into action.
Option 1 - 105: If you chose to bring rage+healing spells, and air defenses are centralized, then you will deploy your CC troops(balloons) from behind your army of dragons. This will assure that the balloons will get in the center up until the deepest air defense structure. Using the help of the spells too, you should have no trouble getting to the other side of the base and successfully defeat your opponent.
Option 2 - 813 Lightning: If you bring lightning spells, and air defenses are closer to the middle but not centralized, then you will use them against the air defense which is the farthest unit from the point you decided to deploy your dragons. After you used your lightning spells and dragons, you will send your 8 inventory balloons behind your dragons towards the first air defense. Then, when the second air defense is about to lock on to your dragons, send your cc balloons towards it.
Option 3 - 813 Trident: If you bring lightning spells, and at least 2 of the air defenses are closer to the edge, then you can use the 813 Trident. First, use lightning on the hardest to reach air defense. Find the hardest to access AD of the 2 remaining and cut in and drop your entire drag inventory. Once the drags are targeted by the AD, drop in FOUR of your inventory loons. Once the final AD targets your drags drop in one inventory loon followed by the cc loons to take it out. Finally, as your attack winds down, use the final 3 inventory loons to snipe backside defenses. Note that these 3 can be used earlier in the attack to take out flanking ATs to help keep your main attack force focused.
3. After you finished step 2, there is nothing else you can do than watch how the attack goes. One thing which could be left here is if you did not deploy your king yet, you can deploy it later in the attack near an Archer Tower to allow the dragons continue without being hurt. By doing this, the King will distract an Archer Tower so that it won't ruin the attack.
Featured War Attacks
TH8 105 (Option 1) moonlee7777:
- 10 dragons (level 3) - CC: 5 balloons (level 6) - 2 rage spells (level 5) + 1 heal spell (level 5) + 1 poison spell (level 1) - Barb King (level 9) *Patience deploying the balloons & spells makes this 3 star attack a walk in the park. Notice how he placed the balloons of to the right of the center? Anymore left and they would have made their way towards that tesla, most likely resulting in a 2 star attack. July 2015 |
|
TH8 813 Lightning (Option 2) moonlee7777:
- 8 dragons (level 3) - 8 balloons (level 5) - CC: 5 balloons (level 6) - 3 lightning spells (level 5) - Barb King (level 9) *Watch how the Barb King on the backside helps move the dragons into the archer tower faster, and in my opinion key to getting the third star in this attack. July 2015 |
|
TH8 813 Trident (Option 3) Holzter:
- 8 dragons (level 3) - 8 balloons (level 5) - CC: 5 balloons (level 6) - 3 lightning spells (level 5) + 1 poison spell (level 1) - Barb King (level 5) *Perfect timing and placement of balloons makes this a great example of the 813 Trident, even though he didn't save 3 inventory loons for the backside defenses. July 2015 |
|